velocity.toml.
Before you begin
You need:- One Purpify server running Velocity
- At least one separate Minecraft Java backend server
- The address or server UUID and port for every backend
- File access to the proxy and backend servers
- A backup of every existing backend
Install Velocity
1
Create the proxy server
Create a separate server in the Purpify panel. Open Versions and select Velocity.
2
Start Velocity once
Start the proxy and wait for startup to complete. This creates
velocity.toml and forwarding.secret.3
Stop the proxy
Stop Velocity normally before editing its configuration.
Find a backend address
- Same Purpify node
- Different node
When the Velocity proxy and backend server are on the same node, use the backend server UUID as its hostname.Use the UUID and port together in Replace
1
Open the backend server
Select the Minecraft backend server in the Purpify panel.
2
Open Settings
Go to Settings and copy the server UUID.
3
Copy the backend port
Copy the port assigned to the backend server.
velocity.toml:Same-node backend
your-server-uuid and 25565 with the backend server’s values.For servers on the same node, do not use
127.0.0.1. Use the backend server UUID from Settings.Add backend servers
Openvelocity.toml on the proxy and find [servers]. Give every backend a unique name and enter its connection value.
velocity.toml
try list controls which backend Velocity attempts first when a player joins the proxy.
Configure modern forwarding
Modern forwarding passes player UUIDs, skins, and other connection information from Velocity to compatible backend software.1
Configure Velocity
In
velocity.toml, keep the proxy in online mode and set the forwarding mode to modern.velocity.toml
2
Copy the forwarding secret
Open
forwarding.secret on the Velocity server and copy its complete value.3
Prepare the Paper backend
Stop the backend. In
server.properties, set online-mode=false. Then open config/paper-global.yml and enable Velocity forwarding.paper-global.yml
4
Repeat for every backend
Configure the same forwarding secret on each Paper backend connected to this proxy.
Start and test the network
- Start every backend server and wait until each one is running.
- Start the Velocity proxy.
- Check the Velocity console for backend or forwarding errors.
- Connect to the public address and port of the Velocity proxy.
- Confirm that you arrive on the first available server in
try.
Troubleshoot Velocity
Velocity cannot connect to a backend
Velocity cannot connect to a backend
Confirm that the backend is running and that its UUID or address and port exactly match the entry in
velocity.toml. For a same-node backend, recopy the server UUID from Settings.The UUID address does not work
The UUID address does not work
Confirm that the proxy and backend are on the same Purpify node. Use the public backend address when they are on different nodes.
Player information forwarding failed
Player information forwarding failed
Confirm that the proxy uses
player-info-forwarding-mode = "modern", the Paper backend has Velocity forwarding enabled, and both servers use the exact same secret.Players reach the wrong server
Players reach the wrong server
Check the order and spelling of the backend names in the
try list. Every name must match a key in [servers].Players can join a backend directly
Players can join a backend directly
Do not share backend addresses with players. Review the forwarding and server-security configuration before using the network publicly.
